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Abalone

AMD 16900

On their turn, each player may shift one, two, or three marbles together, in line, or broadside. The objective is to be the first player to push six of the opponent's marbles off the edge of the hexagonal board. But the players can only push if their pushing line has more marbles than the pushed line!

 

 

 

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Evolution

In Evolution, players take on the role of the Creator: create your own animal, make it evolve, hunt, survive… Each player starts with a hand of six cards that feature an animal on the back and one or two traits on the front. By regulating the population of your creatures, obtaining new useful abilities and fighting off opponents, you must survive till the end of the game and stand at the head of the food chain. Each round consists of four phases: Development, Food Bank Determination, Feeding, and Extinction & Draw.

 

 

 

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Quarto!

10900

The game is composed of 16 pieces, each of them with 4 characteristics - light or dark, round or square, tall or short, solid or hollow. The aim of the game is to establish on the board a line of four pieces sharing a common characteristic… but you cannot choose which piece you are going to play: your opponent chooses for you!

 

 

 

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Tsuro

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. On their turn,players place a tile onto the board next to your token and move it as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board.

 

 

 

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Set

AMD 12900

The game consists of 81 cards with simple figures on them having four characteristic features. The players should make a set of three cards with the same or totally different characteristics. For example: all three cards feature rhombuses or figures of the same colour.

 

 

 

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Dixit

AMD 21900

Each player starts the game with six random cards. The player whose turn it is to be storyteller chooses a card, makes up a sentence that might describe it and says it out loud (without showing the card). Each other player then selects from among their own six cards the one that best matches the sentence it to the storyteller who then shuffles all the cards and arranges them face up. The other players then secretly guess which picture was the storyteller's, using numbered voting chips.

 

 

 

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Rummikub

AMD 17500

If you are good at numbers and if you are not colorblind, give Rummikub a try! Each player starts with 14 tiles in his rack and has to get rid of them by making tile combinations, in two possible ways: a "run"- a sequence of three of more tiles of the same color, or a "set" composed of three or four tiles with the same number. In each turn, players may take tiles that are already on the table and combine them with their own to form new combinations.

 

 

 

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Dobble

AMD 12900

This is a quick fun game that develops visual perception, attention and reaction. Recommended for children above 6, but will suit to grown ups as well.

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Halli Galli

AMD 11900

Halli Galli is a speed action game in which players watch for sets of exactly five fruit. As each player reveals her/his next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins.

 

 

 

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Ticket to Ride

AMD 33900

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. At the beginning of the game, players are dealt three "Destination Ticket" cards, each of which shows a pair of cities on the map. These become goals which players are secretly attempting to connect. Each turn, players may (1) draw two railway car cards from the draw piles, or (2) draw three additional destination ticket cards to replace their undesired tickets, or (3) play their collected railway car cards from their hand to claim routes on the board, thereby earning points.

 

 

 

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Jungle Speed Safari

14900

The core gameplay is the same as Jungle Speed, with players turning over cards from their personal stacks one by one in front of themselves and reacting when certain cards or combinations of cards appear, but Jungle Speed Safari features five wooden totems to grab instead of one, and you interact with them in different ways, with every card that's revealed possibly triggering an action.

 

 

 

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Timeline Inventions

AMD 12000

In this game each card depicts an invention. Players take turns placing a card from their hand in a row on the table. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly win.

 

 

 

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Alias

AMD 17900

On each team's turn, one of the team members has one minute to explain words on word cards to the other team members. The other team members take guesses at the word, and words that have been correctly guessed earn the team one point per word. Explanation mistakes and words passed over without being guessed take points away. The players move on the board as many places as they have earned points on their turn. The first team to reach the goal wins.

 

 

 

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Kamisado

The aim in each round is to be the first to get an octagonal "dragon tower" to the opposite side of the board. The twist is that you must move the tower of the color matching the space on which the opponent moved on her/his previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! The situations continue to become more complex until one player accumulates the required winning total.

 

 

 

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Uno

4000

In UNO there is passion! Speed and continuous interaction with the players will not let you get bored. Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

 

 

 

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Pharaoh Code

AMD 12500

The aim of each player is to gather the most precious treasures. To do this a player needs to get one of the numbers on the playing field from the two or three dices in a limited time. You may use arithmetic operations: addition, multiplication, division and subtraction. From the same numbers, players will get very different results (1, 2, 3 will give 7=2•3+1, and 6=1+2+3, and 8=(3+1)•2).

 

 

 

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Panic Lab

AMD 9900

Amoebas have escaped and are slithering around in all directions! The player-scientists are trying to figure out which amoeba to catch and where it might have oozed off to. At the start of a round, one player rolls four special dice which indicate the color, shape and pattern of the amoeba being sought as well as the color of the lab it left. Competing at the same time, players need to find the lab, then move in the right direction to spot the amoeba. The first player to lay her/his hand on the correct card collects a token, and the first player to collect five tokens wins!

 

 

 

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Bonhanza

Bonhanza is played with a deck of cards with comical illustrations of eleven different types of beans, which the players are trying to plant and sell in order to raise money. The principal restriction is that players may only be farming two or three types of bean at once, but they obtain beans of all different types randomly from the deck, and so must engage in trading with the other players to be successful.

 

 

 

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Munchkin

Munchkin is a satirical card game based on the clichés of role-playing games. There are two types of cards - treasure and encounters. Each turn the current players draws an encounter card from the deck, which usually involves battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter.

 

 

 

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Cluedo

In Cluedo, players move from room to room in a mansion to solve the mystery of: who committed the murder, with what weapon, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. Through deductive reasoning, each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players’ hands by making more and more accusations.

 

 

 

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Stone Age

In Stone Age, the players collect wood, break stone and wash their gold from the river. They trade freely and expand their village. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

 

 

 

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A Game of Thrones

40000

In A Game of Thrones, players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each round in the game is made up of three phases: - The Westeros Phase, where special events and day-to-day activities take place, - The Planning Phase, during which players secretly assign orders to all of their units by placing one order token face down on each area they control, - The Action Phase, during which orders are resolved and battle is entered!

 

 

 

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Pick-A-Pig

8000

Shuffle the cards and lay out a grid of 5x6 or 7x7 cards. Give each player a secret card. On “GO” all players begin collecting cards... either identical or with only one difference - until someone calls “STOP.” Check each player’s stack, if there is any card out-of-sequence, they lose them all! If the cards are in order, they keep them all... each card is worth a point. Collect the most cards and win!

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Blokus

17900

Blokus may look like Tetris… but it has nothing to do with it! Each player should begin in a separate corner and works inward from there. The most important rule of Blokus - the piece you play must touch the corner of at least one of your other pieces and should never touch the side of any of your own pieces.The player’s goal of the game is to place all or maximum of their 21 pieces on the board.

 

 

 

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Gubs

AMD 12900

During the game participants actively interact with each other. The one who manages to collect the largest number of GUBs wins. During his/her turn each player performs 2 actions- 1. drawes a card from the deck, 2.plays any amount of cards from the hand. The game is over when three cards with the letters “N”, “O”, “M” are drawn.

 

 

 

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Pentago

Pentago is played on a 6×6 board divided into four 3×3 sub-boards. Taking turns, the players place a marble of their color onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either clockwise or anti-clockwise. A player wins by getting five of their marbles in a vertical, horizontal or diagonal row.

 

 

 

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Quixo

10500

In turn, the active player takes a cube that is blank from the outer ring of the grid, rotates it so that it shows his symbol and then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game.

 

 

 

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OVO

16900

Players must cross the board to their opponent’s camp, then return to their own camp with all of their eggs. Once an egg reaches the opponent’s camp, it is flipped over so that its symbol is no longer visible and it can be played by anyone. The first person to return all of their own flipped eggs back to their camp wins.

 

 

 

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Sonne und Mond

11000

Placing your own sun and moon rows skilfully, each player tries to clear away as many cards as possible in order to win. In their turn, players place the cards on stacks in ascending or descending order, either in front of themselves or in front of others. When a stack is five cards high, it can be removed and counts points. Stacks can be interrupted by eclipse cards, which, in turn, can be covered by appropriate sun/moon cards.

 

 

 

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Marrakech

17500

In Marrakech each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.

 

 

 

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Jenga

AMD 13000

Once the wooden blocks tower is built, players take one block from any story except the completed top story of the tower at the time of the turn, and place it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block. The game ends when the tower falls. The loser is the person who made the tower fall and the winner is the person who moved before the loser.

 

 

 

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Bang!

The card game Bang! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. 

Four different Roles are available, each with a unique victory condition. A player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.

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Labyrinth

The players are searching for diverse magical items, treasures and unusual creatures. The players' goal is to collect all necessary items in the labyrinth and then return to their own starting position. The only problem is that the labyrinth is changing with each turn.

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Mandala

7500

Size: 24 cm
Material: 6 wood branches, coloured threads

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Magnet "Ejmiatsin"

2000

Size: 7x4.5 cm
Material: wood

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Mandala

2000

Size: 16x16 cm
Material: 2 wood branches, threads

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Magnet "Garni"

2000

Size: 7x 4.5 cm
Material: wood

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Magnet "Zvartnots"

2000

Size: 7x4.5 cm
Material: wood

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Phone case

2500

Size: 11x 7 cm
Material: textile

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Sunglasses case

3600

Size: 14x8 cm
Material: textile

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Sunglasses case

Size: 13x8 cm
Material: textile

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Wallet

5000

Size: 9.5 cm
Material: natural leather

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Souvenir mill

4800

Diameter: 5 cm
Material: stone

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Natural wood pendant

4000

Size: 7.5x7.5 cm
Length: 76cm
Material: Epoxy tar, metal

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Earring

7200

Length: 6 cm
Material: brass

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Hand-made illustrated bag

8000

15x15 cm
Material: textile

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Hand-made illustrated bag

8000

Size: 15x15 cm
Material: Textile

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Postcard with paper patterns

1200

Size: 13x9 cm
Material: paper

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Earring

5000

Lenght: 7,5 cm
Material: glass, metal

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Souvenir box “Examples of Armenian Stones”

4800

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Cup Mat

7200

Cup mat with Oughtasar petroglyphs
Diameter: 7,5 cm
Material: Obsidian

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